Main
Gamers
Channels |
PlayStation 2 Hardware Specs: Internal Computing Power: CPU: 128 Bit "Emotion Engine" System Clock Frequency: 300 MHz Cache Memory Instruction: 16KB - Data: 8KB + 16KB (ScrP) Main Memory Direct Rambus (Direct RDRAM) Memory Size: 32MB Memory Bus Bandwidth: 3.2GB per Second Co-processor: FPU (Floating Point Unit): Floating Point Multiply, Accumulator x 1, and Floating Point Divider x 1 Two Vector Units: VU0 and VU, Floating Point Multiply, Accumulator x 9, and Floating Point Divider x 3 Floating Point Performance: 6.2 GFLOPS Imaging and Graphics: 3D CG Geometric Transformation: 66 Million Polygons per second Compressed Image Decoder: MPEG2 Graphics: "Graphics Synthesizer" Clock Frequency: 150MHz DRAM Bus bandwidth: 48GB per Second DRAM Bus width: 2560bits Pixel Configuration: RGB Alpha: Z Buffer (24:8:32) Maximum Polygon Rate: 75 Million Polygons per Second Audio: Sound: "SPU2+CPU" Number of Voices: ADPCM: 48ch on SPU2 plus definable, software programmable voices Sampling Frequency: 44.1 KHz or 48 KHz (selectable) Input/Output Communications: IO: I/O Processor CPU Core: PlayStation (current) CPU Clock Frequency: 33.8MHz or 37.5MHz (Selectable) Sub Bus: 32 Bit Interface Types: IEEE1394 (FireWire), Universal Serial Bus (USB) Communication: PC-Card (PCMCIA) Disc Device: CD-ROM and DVD-ROM |
Planet Gaming is a trademark of Omnesolis. All materials within, unless otherwise specified, are copyright and sole possession of Omnesolis or RobX. Any questions regarding it should be directed at them. |