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PlayStation 2 Hardware Specs:
Internal Computing Power:
CPU: 128 Bit "Emotion Engine"
System Clock Frequency: 300 MHz
Cache Memory Instruction: 16KB - Data: 8KB + 16KB (ScrP)
Main Memory Direct Rambus (Direct RDRAM)
Memory Size: 32MB
Memory Bus Bandwidth: 3.2GB per Second
Co-processor: FPU (Floating Point Unit): Floating Point Multiply, Accumulator x 1, and Floating Point Divider x 1
Two Vector Units: VU0 and VU, Floating Point Multiply, Accumulator x 9, and Floating Point Divider x 3
Floating Point Performance: 6.2 GFLOPS

Imaging and Graphics:
3D CG Geometric Transformation: 66 Million Polygons per second
Compressed Image Decoder: MPEG2
Graphics: "Graphics Synthesizer"
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48GB per Second
DRAM Bus width: 2560bits
Pixel Configuration: RGB
Alpha: Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons per Second

Audio:
Sound: "SPU2+CPU"
Number of Voices: ADPCM: 48ch on SPU2 plus definable, software programmable voices
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)

Input/Output Communications:
IO: I/O Processor
CPU Core: PlayStation (current) CPU
Clock Frequency: 33.8MHz or 37.5MHz (Selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394 (FireWire), Universal Serial Bus (USB)
Communication: PC-Card (PCMCIA)
Disc Device: CD-ROM and DVD-ROM
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